Understanding the use of designer objects in separate as-file(class)
There are many ways to go when you want to start creating a flash application with your own fresh idea, but there are problems understanding the interaction between the objects you create in the designer and how to access these from separate actionscript classes. This post will help you understand the basics on doing this.
There are different approaches with this type of interaction:
- Having a static object visually in the movie with “instance name”
- Linking the object to “Export for Actionscript”
Having a static object visually in the movie with “instance name”

If you have an icon placed on the stage you can access this object directly just by using the “instance name”. The interaction that flash does behind the scene makes you able to use these objects as already created and added objects in the OOP language. Since these objects are created you can use them directly. This is the same procedure as you would use the actionscript panel in the designer to access the drawn objects on stage. Below you can see how to access the object Read more »


