Archive for the 'UI' Category

Design repainted

freshpurple

flash.lillegutt.com has been redesigned with a fresh new purple design which I cooked up late this weekend. I was looking for a more professional look to stay up to date with the current standard, but

I´m not sure I reached the goal. It would be super nice if you guys could give me some hints or pointers on design and/or changes you see.

Any positive remarks is much appreciated!

Editable Multi-TextFields container

gskinner has reveiled a library that lets you create several textfields and make them “interact as one” when selecting and/or changing the aspect height. Even though he describes his code to be bugsy and not to the quality standard of what he wants, it seems to work great. Think about the areas where flash has been lacking when talking about text on the web. When Google and Adobe for many months ago started working out the little hicks on searching inside flash content, the TextFlowPro is a great supplement to the flash world. Hands in the air for gskinner. Head on over to gskinner’s blog and get your hands on the source code.

TextFlowPro

FLARToolKit(as3) with Papervision3D = Awesome application

I just found a demo on Ryan Stewart’s blog from MAX in Japan about a Augmented Reality application library ported to actionscript 3. Really impressive stuff. FLARToolKit is a library in the SPARK Project and is basically a shape recognizer with the video camera as input. The toolkit is ported from the java based NyARToolKit which accordingly to the Spark Prokject website executes much faster then the original C version.


FLARToolKit Demo from Ryan Stewart on Vimeo.